- Ecotone dual sheath not working mod#
- Ecotone dual sheath not working update#
- Ecotone dual sheath not working software#
The LMF II boasts a sharp 5-inch, saber-ground 420HC blade with a combination edge and a thick spine for batoning. The Gerber LMF II is a full-featured survival knife that offers nearly every feature you need in a knife that you can rely on.
Ecotone dual sheath not working mod#
It's really a minor annoyance on my part, love the mod so far and definitely endorsing :D. I just remembered DSR having an option to get rid of them. Honestly been playing at a really slow pace, but out of the gate the basic Iron swords and Iron Axes have the straps on them. Let me know which ones you have an issue with and I'll see if they can be fixed. Sometimes the sword just need to be rotated 180 degrees.
Ecotone dual sheath not working software#
I don't have the software and I know nothing about 3d modeling. Modifying them would require editing the the models using 3d editing software.
![ecotone dual sheath not working ecotone dual sheath not working](https://staticdelivery.nexusmods.com/mods/1704/images/17763/17763-1528177619-657604487.png)
IWantMyMod wrote: Some the the sheaths don't look quite right on back. darktwin1 wrote: LeanWolf's Better-Shaped Weapons has an option to get rid of the straps i think. Maniacsamurai002 wrote: Dunno if I'm overlooking a mod or setting or something, but is there any way to get rid of the straps coming off of the sheaths? I can live with 'em but in the screenshots it looks like they're not there. I'll see if I can recreate the problem when I have some time.
Ecotone dual sheath not working update#
I guess I somehow didn't have the update fully installed correctly.Ĭan you list all the mods you have installed and the plugin load order. Kyubitron wrote: Ok, After Reinstalling SSEEdit 3.2.1, the Json error no longer throws. That would be good to know so I can included the 圎dit version requirement in my description. What version of SSEEdit are you using? The only thing I can think of is maybe you are using an older version of 圎dit that didn't have support for TJasonObject. (loot seems to view the plugin generated as empty)Įdited by Kyubitron, 05 June 2018 - 07:09 PM. Even with XP32 (Would left hand rings interfere?)īut, The CTD is caused when attempting to use any of the Celtic Katanas from insanity sorrow.
![ecotone dual sheath not working ecotone dual sheath not working](https://i.ytimg.com/vi/LrhsOb7d8Mc/maxresdefault.jpg)
Tested with a number of swords, from unique unique and, Katana forging (Probably not supported, I'm using the 20% reduced meshes, which came with left hand models converted from oldrim, so I put that on the right) Ran FNIS (Animation count did not seem to change) I guess I somehow didn't have the update fully installed correctly. Ok, After Reinstalling SSEEdit 3.2.1, the Json error no longer throws.
![ecotone dual sheath not working ecotone dual sheath not working](https://image.noelshack.com/fichiers/2020/41/4/1602132994-20201007215255-1.jpg)
One thing that can cause that kind of problem is if you change your animations (possible even animation load order) and didn't rerun FNIS Fores New Idles. This mod really shouldn't have any effect on weapon swing. In fact I was going to test some animations to try and find something that would look good with my mod so I could recommend it. IWantMyMod wrote: I don't think animations would cause a problem. The only animation sets I have running that affect the draw might be magic cast overhaul and TK Dodge. I tried to create a custom Patch, but SSEdit threw a Json error:Įrror in unit 'CreateDualSheathPlugin' on line 95 : Undeclared Identifier 'TJsonObject'.Īdditionally, I get CTD when swinging the left weapon (there is no sheath shown), even after disabling PCEA2 and starting a new game. Would "Unique character or FNIS PCAE2 interfere with it? Kyubitron wrote: Looks Promising, but I can't seem to get it working.